Struct evdev::Repeat
[−]
[src]
pub struct Repeat { // some fields omitted }
Methods
impl Repeat
fn empty() -> Repeat
Returns an empty set of flags.
fn all() -> Repeat
Returns the set containing all flags.
fn bits(&self) -> u32
Returns the raw value of the flags currently stored.
fn from_bits(bits: u32) -> Option<Repeat>
Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
fn from_bits_truncate(bits: u32) -> Repeat
Convert from underlying bit representation, dropping any bits that do not correspond to flags.
fn is_empty(&self) -> bool
Returns true
if no flags are currently stored.
fn is_all(&self) -> bool
Returns true
if all flags are currently set.
fn intersects(&self, other: Repeat) -> bool
Returns true
if there are flags common to both self
and other
.
fn contains(&self, other: Repeat) -> bool
Returns true
all of the flags in other
are contained within self
.
fn insert(&mut self, other: Repeat)
Inserts the specified flags in-place.
fn remove(&mut self, other: Repeat)
Removes the specified flags in-place.
fn toggle(&mut self, other: Repeat)
Toggles the specified flags in-place.
impl Repeat
fn number<T: FromPrimitive>(&self) -> T
Given a bitflag with only a single flag set, returns the event code corresponding to that event. If multiple flags are set, the one with the most significant bit wins. In debug mode,